![]() ![]() You may find them as separate settings - and in games like Call of Duty: Vanguard, split across several settings - but they work together. Shadow and lighting qualityīy far the most demanding task for your graphics card is shadows and lighting. I usually set my FOV to 105 degrees, and most players will fall between 90 and 110 degrees. This is mostly relevant in first-person games, but it can useful in third-person games as well. Per-object motion blur is demanding on hardware, but it looks much more natural.įinally, FOV determines how wide the camera angle is. ![]() Turn it off in most games unless you particularly like the look. Camera motion blur has virtually no performance impact, and it looks terrible. ![]() There are two types of motion blur: Camera motion blur and per-object motion blur. It doesn’t matter in most games, but it can make the difference in competitive titles like Counter-Strike: Global Offensive or Rainbow Six Siege. If the input lag is a concern, you can use an adaptive refresh rate monitor with AMD FreeSync or Nvidia G-Sync. The problem with V-Sync is that it introduces a hair of input lag. ![]()
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